I’ve kept quiet for long enough on this subject. I find it difficult to speak about; simply because the total onslaught of opposition I have on the topic. It’s no surprise to anyone that a good portion of video gamers are ridiculously devoted to certain games. Some gamers would defend them, even in face of indisputable evidence, that a certain feature was poor in comparison to another. Some of them are ‘fan boys’, some are people who genuinely enjoy the game and some are just jumping on the bandwagon because they love a good bit of mindless devotion. It’s for these reasons that I tentatively approach the subject of one of the world‘s biggest first person shooters: Halo.
Posts Tagged ‘FPS’
Tags: First Person Shooters, FPS, Halo, Halo Reach, Xbox 360
Tags: black ops, call of duty, FPS, goldeneye, repitition, replayability
Today’s gaming industry is a fast moving one. Trends come and go, games flourish or wither depending on a large number of variables – developers on the climb one month, find themselves languishing and in danger the next. At the heart of the goings on is the game and the humble gamer. Generally we are an easy bunch to please. I know that we have a reputation for being a fickle crowd, but those people I truly believe are in a minority. There’s plenty of variety out there currently and getting hold of games has never been easier or cheaper. Are we really getting value for our money though? Are developers giving us what they were ten years ago? In some ways that humble gamer has never had it better but in others we’re being robbed.